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Jason Hartline : Data Science and Mechanism Design

Posted by Lev Reyzin , part of the Departmental Colloquium.

At
Oct. 9, 2015, 3 p.m.
In
SEO 636
Abstract
Computer systems have become the primary mediator of social and economic interactions. A defining aspect of such systems is that the participants have preferences over system outcomes and will manipulate their behavior to obtain outcomes they prefer. Such manipulation interferes with data-driven methods for designing and testing system improvements. A standard approach to resolve this interference is to infer preferences from behavioral data and employ the inferred preferences to evaluate novel system designs. In this talk I will describe a method for estimating and comparing the performance of novel systems directly from behavioral data from the original system. This approach skips the step of estimating preferences and is more accurate. Estimation accuracy can be further improved by augmenting the original system; its accuracy then compares favorably with ideal controlled experiments, a.k.a., A/B testing, which are often infeasible. A motivating example will be the paradigmatic problem of designing an auction for the sale of advertisements on an Internet search engine.